And here they are loaded into the back of a 15mm grav mule.
Showing posts with label thescene. Show all posts
Showing posts with label thescene. Show all posts
Wednesday, 8 April 2015
15mm Ammo Boxes
And here they are loaded into the back of a 15mm grav mule.
Thursday, 20 November 2014
Wasteland Warriors 15mm TheScene
Just finished this from TheScene. I wasn't aware just how nice these figures were until I started painting them. Beautiful, clean detail and great expressions on their faces. When I first got some wasteland warriors last year, I converted them into regular military type, but now I want a gang of these guys. Great fun to paint!
Looking up and to the left, with worried expressions... what have they seen? Perhaps a government gunship is coming for them.. will they reach cover before they are chewed up by its mini-gun?
Monday, 17 November 2014
River craft for TheScene 15mm Sci-fi
Had an awesome day at Warfare yesterday; spent way too much money! Brought back some river craft for Mike at The Scene, to be tarted up before they go back into the display. I also bought a load of mercenaries on Jet bikes and two hovercraft from the same.
Anyhow, here's a step-by-step
Stage 1) Mike applied a 3-colour scheme camo. My first job is to highlight the centre of each colour.. The craft on the left has had a tan wash applied to the centre of each brown spot.
Stage 2) Next, the light green is highlighted. The craft on the right has now received the tan highlight, but using a thinner application for a softer effect.
Thanks for looking.
Anyhow, here's a step-by-step
Stage 1) Mike applied a 3-colour scheme camo. My first job is to highlight the centre of each colour.. The craft on the left has had a tan wash applied to the centre of each brown spot.
Stage 2) Next, the light green is highlighted. The craft on the right has now received the tan highlight, but using a thinner application for a softer effect.
Stage 3) All the craft have recieved the tan and light green highlights; now the craft in the centre recieved a mid-green highlight to the previous dark green areas. The floor bottoms of the bows get a coat of dark grey.It's taken about an hour so far..
Stage 4) The rudders are painted various shades of grey and green , looking for a good colour to help define the model. The stowage is blacked out and the barrels in the left-most craft are given a coat of leaf-green.
Stage 5) The craft are given a thin wash of black in all the crevices, around details and in shadows.
Stage 6) The craft are given highlights along all edges and on all details using a pale pastel green. This is complete after 3 hours.
Stage 7) The stowage is painted in various single colours so as to stand-out from and help define the craft.
Stage 8) The craft are painted in gloss varnish before some hazard markings are added to clean up and define some weak areas. These are painted over decals to keep the hand- painted appearance. There also some danger markings on the sterns and some very-hard-to-see bio-hazard markings on the oil drums. 4 1/2 hours into the project.
Stage 9) Finally, at 5 hours from start, the final codes are added to the craft from decals and the project is finished. I hope Mike likes them!
Thursday, 8 May 2014
UNSC
The very first of my 15mm Sci-fi units -
The UNSC have employed these heavy scouts to provide up to date situational reports with the capacity for light interdiction. I have also begun writing my own Sci fi rules which I hope to provide here at a later date.
These fellas were purchased from The Scene and were converted a little to fit more with my regular troops purchased from GZG.
The crews were original modified by the seller from orcs! I modified these further from the post-apocalyptic look to make the heads into visored helmets and remove any spikes from the armour.
The bikes each have four linked plasma cannons and the walker carries four auto-cannons. As you can see the legs don't really work as concepts, there are hydraulics where they wouldn't work and the top parts of the legs are mismatched. Despite this I still like the finished model, although I will find some armoured glass to protect the pilot in the future.
Picked these up from GZG back in September. I wanted to come up with a colour scheme that would fit with most environments so i went with grey. Seems a little boring, I could've let my imagination run. As for basing, well, who knows where these guys will end up, so I just did some rocky desert scrub type terrain. There are stacks more UNSC kit that GZG do and I'll explore that in the future. Anyway, four platoons of between 9 and 12 men. One heavy weapons platoon, one recce platoon, and two rifle platoons.
Each rifle platoon consists of four men with auto-rifles, two men with heavy auto-rifles, a mini missile launcher and a sniper with auto-rifle and multi-mode sights.
The recce platoon has four men with auto-rifles ( one with the multi-mode sights), two men with heavy auto-rifles, one man with a mini-missile launcher and a ATGM missile launcher. Finally the commander works with a local liaison trooper, someone who knows the area, people and culture. In this case the liaison's armed with an old machine gun, basic but reliable.
Lastly, is the heavy weapons team. This incorporates the heavy weapons for the company and the overall company commander.
These heavy plasma cannons are clearly too large to be carried about by the troopers, so I shall be buying them some 'Mule' transports in the future. The platoon has three men with auto-rifles, two men with heavy auto-rifles, one man with a mini-missile launcher and the two plasma-cannon teams.
Friday, 24 January 2014
Sci-fi Wargames
Having recently purchased some GZG and TheScene figures, I thought I'd go with a sort of UN concept.
Centred around human forces but maybe with alien units on peacekeeping and security missions throughout the known worlds. My good friend has purchased an opposable force, so hopefully we'll have some battles soon. Not that taken by any of the commercially available rules I want a totally flexible but point costed set of rules that reflect warfare at all tech levels. so that I can field units of sword waving Martians against my Gundam.
Rules are at an early stage but are generic enough to enable any species to be reflected with any weapons / equipment. High tech options get very expensive. The game begins with blank movement 'blinds' following your commanders developing battle plan. Good commanders develop their battle plan more quickly and enable 'blinds' to go about their business. Spotting can be carried out with sensors or specially trained troops and all troops have a spotting potential and an autospot capacity.
Anyway, here are my first units- UNSC Heavy Scouts adapted from The Scene figures.
These are my scout bikers again, heads shaved and spikes removed. These bikes are definitely not designed for mobility - perhaps better for patrolling long straight highways.
And a shot of my new UNSC troops -
Centred around human forces but maybe with alien units on peacekeeping and security missions throughout the known worlds. My good friend has purchased an opposable force, so hopefully we'll have some battles soon. Not that taken by any of the commercially available rules I want a totally flexible but point costed set of rules that reflect warfare at all tech levels. so that I can field units of sword waving Martians against my Gundam.
Rules are at an early stage but are generic enough to enable any species to be reflected with any weapons / equipment. High tech options get very expensive. The game begins with blank movement 'blinds' following your commanders developing battle plan. Good commanders develop their battle plan more quickly and enable 'blinds' to go about their business. Spotting can be carried out with sensors or specially trained troops and all troops have a spotting potential and an autospot capacity.
Anyway, here are my first units- UNSC Heavy Scouts adapted from The Scene figures.
The walker is meant to have a post-apocalypse type crew. I shaved his mohawk off and removed the spikes from his armour. If you inspect the legs you can see they wouldn't really work. One leg bends the wrong way and - like this- in the picture - the walker would just topple over. Would have been better to have both legs set as the right one is (his right).
These are my scout bikers again, heads shaved and spikes removed. These bikes are definitely not designed for mobility - perhaps better for patrolling long straight highways.
And a shot of my new UNSC troops -
This is platoon command at the front with Squad 1 behind. There are two squads each with six troopers, four SAW, one sniper, two grenade launchers and one plasma unit.
These are the SAWs
...and these are these squad support weapons, sniper, grenade launchers and flamer.
Above is the platoon commander with his AT launcher and the liason
These are the two heavy blaster teams that support the platoon. So that's it for now with the UNSC until I find them some transport.
Subscribe to:
Posts (Atom)





