Showing posts with label gzg. Show all posts
Showing posts with label gzg. Show all posts

Monday, 9 October 2017

Cold weather Infantry - GZG Scandinavians 15mm

Ready for those situations where it's too cool to be comfortable, my cold-weather troops are ready for action. Forget skis; these guys will travel in armoured comfort... eventually.

I suspect these are GZG Scandinavians and when it came to painting them I sort of ran out of inspiration. I could have gone fully camo, but i wanted a quick easy project. White on white would be too boring, so I assumed normal, temperate kit with just a winter parka. Not much good for deep winter but fine for a frosty morning.


Each squad is made of  one Senior NCO five troopers with personal weapons and two Junior NCOs with Squad support weapons.


..and I have two squads ready for patrolling the forests and tundra of a planet somewhere far away(or just Earth).

Monday, 5 June 2017

Cheap mechs! 15mm sci fi

I picked up a box of these cheap plastic mechs from a local hobby shop. I fiddled around trying to work out which arms were a good fit for which body and put them back in the box. Some time later I bought  some GZG prawns and some mechs off ebay. I didn't look too closely at the figures on ebay but I was slightly disappointed to find they were the same cheap ones I had already bought. So now I have two boxes worth and decided, that to cut my losses, I'd have to at least play with them.

My concern is that they will easily overpower anything else I have to fight them with so unless I'm prepared to finish a long stalled Japanese mecha, these guys are going to rule the battlefield.


Considering the combat and fire strengths of these guys, together with the multiple weapon systems, sensors and what-not, I suspect they will be fairly expensive to field.


I think I ought to try using a proper background for my future photos as the figures get lost in the crap of the background! I'll have to tidy the work space and see if I can make room for the light box.

Sunday, 26 October 2014

Human 15mm Sci-fi Troops GZG DPRG

Just finished these Human troops, probably GZG 15mm but I can't identify them on their website. Gave them desert camo helmet covers and body armour over green fatigues.


They will need some transport -  I fancy some low tech for them, maybe QRF Bufffels or something similar.

Nearly 4 years later -  I've got the models now, but the assembly looks a little complicated. Might be a while before they reach their units...

Tuesday, 13 May 2014

New Israelis - GZG

Hey, Just posting up my New Israeli troops. Just finished the bases although they've been sitting around on the desk waiting for enough troops to need basing to make the effort worthwhile. Hate mixing up  the base mix and then have left overs! There's another dozen or so troopers without bases yet- I need to order some more at the end of the month :) The tank is a random one I grabbed from ebay, no idea  which faction it's from, but looks like a New Anglian commander. I figure it looks like any tank commander so I used it.

Following up the recce team are some infantry and a light tank to exploit any gaps in the enemy's defences or to hold a position while  they wait for support to move up. I went overboard and did OSL on the visors too. Silly me...







Thursday, 8 May 2014

UNSC


The very first of my 15mm Sci-fi units -

The UNSC have employed these heavy scouts to provide up to date situational reports with the capacity for light interdiction. I have also begun writing my own Sci fi rules which I hope to provide  here at a later date.
These fellas were purchased from The Scene and were converted a little to fit more with my regular troops purchased from GZG.



 The crews were original modified by the seller from orcs! I modified these further from the post-apocalyptic look to make the heads into visored helmets and remove any spikes from the armour.

The bikes each have four linked plasma cannons and the walker carries four auto-cannons. As you can see the legs don't really work as concepts, there are hydraulics where they wouldn't work and the top parts of the legs are mismatched. Despite this I still like the finished model, although I will find some armoured glass to protect the pilot in the future.


Picked these up from GZG back in September. I wanted to come up with a colour scheme that would fit with most environments so i went with grey. Seems a little boring, I could've let my imagination run. As for basing, well, who knows where these guys will end up, so I just did some rocky desert scrub type terrain. There are stacks more UNSC kit that GZG do and I'll explore that in the future. Anyway, four platoons of between 9 and 12 men. One heavy weapons platoon, one recce platoon, and two rifle platoons.


Each rifle platoon  consists of  four men with auto-rifles, two men with  heavy auto-rifles, a mini missile launcher and a sniper with auto-rifle and multi-mode sights.

The recce platoon has four men with auto-rifles ( one with the multi-mode sights), two men with heavy auto-rifles, one man with a mini-missile launcher and a ATGM missile launcher. Finally the commander works with a local liaison trooper, someone who knows the area, people and culture. In this case the liaison's armed with an old machine gun, basic but reliable.

Lastly, is the heavy weapons team. This incorporates the heavy weapons for the company and the overall company commander.



These heavy plasma cannons are clearly too large to be carried about by the troopers, so I shall be buying them some 'Mule' transports in the future. The platoon has three men with auto-rifles, two men with heavy auto-rifles, one man with a mini-missile launcher and the two plasma-cannon teams.

New Anglian motor pool

One of the usual suspects for UNSC ops the New Anglians are a mid tech  force, fond of beer and sugary snacks.  I picked up some seated troops from GZG to crew my vehicles and liked the clean sculpts and separate bone domes. I've got six left to use as helo crew for a future project.

First priority was to issue them with a run-about so they can go explore 'Indian country'  and find the local nightclubs, take-aways and brothels, not necesaarialy in that order. You never know how the local population will take to the armed tourists, so they have this  converted ex-civilian speeder and a techie driver.




 Bribe the techie and he'll find an excuse to take the speeder out on a test run with you and your mates as an escort. If you bribe him enough he might even come and collect you when you find yourself  skint and friendless in a rough neighbourhood


One of the most fun missions is taking out the X-country trikes out for a spin. Not so fun if you run into trouble as they are unarmed. The New Anglians use these for running around on base, on range and in the field for courier and light recce duties. They do look a bit like mobility scooters tho'!





 This is the cargo hoversled, old and beaten, unloved but still performing faithfully, not fast, not beautiful, but very functional; great for shifting stores around base and doing odd jobs behind the battle lines. There were more in the unit but games of drunken dodgems took their toll.




Geo-Survey Team

My first foray in to the civilian components of my gaming forces are these survey specialists in environmental suits. Again, these are from GZG and turned up in the post within 24 hours of ordering them - awesome!

My  two survey teams each consist of four people, equipped with various environmental scanners and samplers for bio-genetic, atmospheric and geological material prior to first contact. As they are civilian and are thus vulnerable to attack, the UNSC keeps a close eye on them. Whilst baby-sitting is not the UNSCs favourite mission, the survey teams are often used to gather data, prior to a landing, which is used to plan the military intervention force's needs. Each of the specialists is equipped with a pistol for self defence. They also have sonic drills which can be misused for defence as well as a sturdy survey vehicle with terrain mapping radar and passive signal detection.




The eight specialists are ready and the survey vehicle is next on the list to be painted. More soon.
Here she is, the old faithful Tracked Survey Vehicle carrying the very best in geo-survey equipment, a full comms suite plus ground surveillance radar and radiation detection. Virtually home to a team of survey specialists, it doesn't smell great after a week in the field, but the data it brings back is often invaluable.



Wednesday, 7 May 2014

More figure painted up - aliens and some vehicles.

Here's a selection of pics of my latest units painted up.

 My Tracked Explorer to go with my survey team, dirty and weather beaten but with a full GSR and signal detection suite, on board lab and top of the range games station.



A liberated speeder chopped and armed by New Anglian troops for recce. Not great in rough terrain but fast across flat, open country. First hint of trouble its out of there. Mainly used as an armed hack by troops on shore leave when the local hospitality is unpredictable.






New Anglian recce team, fast unarmed trikes, great in rough going or for popping down town to pick up the squad takeaway on a Friday night




Supply sled, hover tech cargo carrier. Usual seen rusting in the corner of the tech stores covered in parts, but comes in handy for  moving  kit around behind the FEBA.  Completely unarmed, so has  an escort to protect supplies or wounded personnel.





Metal Dogs, look strangely similar to the jackal headed dudes from SG. Short range blast staves are a bit of a liability but these guys are resolute and rarely back down without a scrap. No one knows where they came from  but found here and there subject populations to slavery. These guys wander around barefoot so they must be hard as nails.







 Cybernetics gone wrong, these humanoids have all the weaknesses of a biological body and all the limitations of a hybrid bio-robotic brain. Dumb as rocks and lacking in empathy these former criminals are 're-purposed' by their society. Offered service instead of death, they have nothing to lose.







It's not going to be a great day if you run into a nest of these mo-fo's. Cunning, fast and almost impossible to spot when hiding, these ambush predators want only one thing - to get you pregnant. If you're not up for that then you're lunch. Buckle up soldier!





Thanks for looking

Friday, 24 January 2014

Sci-fi Wargames

Having recently purchased  some GZG and TheScene figures, I thought I'd go with a sort of UN concept.

Centred around human forces but maybe with alien units on peacekeeping and security missions throughout the known worlds. My good friend has purchased an opposable force, so hopefully we'll have some battles soon. Not that taken by  any of the commercially available rules I want a totally flexible but point costed set of rules that reflect warfare at all tech levels. so that I can field units of sword waving Martians against my Gundam.

Rules are at an early stage but are generic enough to enable any species to be reflected with any weapons / equipment. High tech options get very expensive. The game begins with blank movement 'blinds' following  your commanders  developing battle plan. Good commanders develop their battle plan more quickly and enable 'blinds' to go about their business. Spotting can be  carried out with sensors or specially trained troops and all troops have a spotting potential and an autospot capacity.

Anyway, here are my first units- UNSC Heavy Scouts adapted from The Scene figures.


The walker is meant to have a  post-apocalypse type crew. I  shaved his mohawk off and removed the spikes from his armour. If you inspect the legs you can see they wouldn't really work. One leg bends the wrong way and - like this- in the picture -  the walker would just topple over. Would have been better to have both legs  set as  the right one is (his right).


These are my scout bikers again, heads shaved and spikes removed. These bikes are definitely not designed for mobility - perhaps better for patrolling long straight highways.

And a shot of my new UNSC troops -


This is platoon command at the front  with Squad 1 behind. There are two squads each with six troopers, four SAW, one sniper, two grenade launchers and one plasma unit.


These are the SAWs


...and  these are these  squad support weapons, sniper, grenade launchers and flamer.


Above is the platoon commander with his AT launcher and the liason 


These are the two heavy blaster teams that support the platoon. So that's it for now with the UNSC until I find them some transport.