Showing posts with label qrf. Show all posts
Showing posts with label qrf. Show all posts

Tuesday, 4 November 2014

More QRF? 15mm alien - mercenary forces.

Not sure where these are from - QRF is no longer showing sci fi on their website. But here they are anyway, my latest merc aliens: Awaiting a repaint - original pictures deleted :(

Waiting for picture...

Not sure about the colour schemes, they look a bit bright. I'm happy with the skin colour, but I think the next batch will be in plain sand.

QRF 15mm Skull hunters - not predators!

Although I have plenty of the kra'vak from GZG, they're not the most inspiring of figures. Despite my kra'vak winning their first  game in a test of the prototype 'Endless Conflict' rules, I wanted some predator types with more 'oomph' for skirmish level engagements. Hence these QRF 'skull-hunters'.

After looking at some movie stills I painted them with black armour, dry brushed up to light grey. Whilst it looked good up close, the figures were very dark on the table. So I decided to brighten them up a bit with a dark gold base to the armour. Some of the figures are a bit vague, but there's a couple of really nice poses and my favourite..... the chap in the middle. My least favourite is the chap on his right with what looks like a wonky head.





The figure on the far left is ready for close combat, most have empty hands as the 'skull hunters' have hands free weapons mounted on their left shoulders plus 'claws' mounted on their right forearms.


Knowing how they love the hunt, especially up close, they will have good close combat scores and good armour - reflecting their tenacity and physical toughness. Their shooting will be average, with excellent countermeasures (chameleon suit) encouraging stalking with sudden ambushes to close combat.


Thanks for dropping by :)

Friday, 16 May 2014

Colonial Marine Squad

 QRF's Colonial Marines, nothing to do with the Alien series Marines. ;)



Tried to paint them with four-colour disruptive camo; happy enough with the results for a quick project. I should tidy up the bases before I post them next time. Set of nine includes a guy with a facehugger attached. Not so useful for me but I can use him as a casualty marker.




Thursday, 8 May 2014

Geo-Survey Team

My first foray in to the civilian components of my gaming forces are these survey specialists in environmental suits. Again, these are from GZG and turned up in the post within 24 hours of ordering them - awesome!

My  two survey teams each consist of four people, equipped with various environmental scanners and samplers for bio-genetic, atmospheric and geological material prior to first contact. As they are civilian and are thus vulnerable to attack, the UNSC keeps a close eye on them. Whilst baby-sitting is not the UNSCs favourite mission, the survey teams are often used to gather data, prior to a landing, which is used to plan the military intervention force's needs. Each of the specialists is equipped with a pistol for self defence. They also have sonic drills which can be misused for defence as well as a sturdy survey vehicle with terrain mapping radar and passive signal detection.




The eight specialists are ready and the survey vehicle is next on the list to be painted. More soon.
Here she is, the old faithful Tracked Survey Vehicle carrying the very best in geo-survey equipment, a full comms suite plus ground surveillance radar and radiation detection. Virtually home to a team of survey specialists, it doesn't smell great after a week in the field, but the data it brings back is often invaluable.



Aliens

First of my alien races are the Geiger-esque 15mm figures from QRF. These terrifying predators have a bit of a disadvantage on the tabletop as they have no distance weapons relying solely on close combat. Maybe I'll have to use them as a sort of wandering monster / random ambush troops.

Two adult guards, fast strong and experienced warriors, and a juvenile guard learning the ropes from his more experienced brothers.

Below, the latest crop of warriors, not so experienced but fast, agile and aggressive. Prone to mistakes and impetuousity but a hard target to hit on the move.






Warriors of Anubis



Relentless and ruthless enslavers, equipped with short range blast weapons, these  humanoids prefer to take prisoners to serve the master but will kills without remorse if necessary. Well armoured against most hand weapons they prefer close combat where their  strength and martial prowess are decisive.



We're not sure where they came from but they have access to high-tech ships and transport devices. Apparently no one has ever thought to equip them with boots. Bugger all use if they have to  storm a pebble beach. 15mm figures by QRF.


Biomechs




These unfortunates are the product of a callous judicial system that offers death row prisoners a chance to 'live'. For a full pardon the brain is augmented with bio-mech implants. These do nothing to improve the poor fellows' attitude, leaving the system with psychotic drones that can never return to their homes, doomed to slay their way across nameless space rocks until fortunate  enough to die. Lacking any initiative or real cohesion they have a mostly humanoid commander dedicated to making sure that the system is served and that the drones are never a threat to their society again. Wonder what would happen if they found their way back? Hmmm...





Ambush Predators!

It's not going to be a great day if you run into a nest of these mo-fo's. Cunning, fast and almost impossible to spot when hiding, these ambush predators want only one thing - to get you pregnant. If you're not up for that then you're lunch. Buckle up soldier!