Showing posts with label USNC. Show all posts
Showing posts with label USNC. Show all posts

Thursday, 8 May 2014

UNSC


The very first of my 15mm Sci-fi units -

The UNSC have employed these heavy scouts to provide up to date situational reports with the capacity for light interdiction. I have also begun writing my own Sci fi rules which I hope to provide  here at a later date.
These fellas were purchased from The Scene and were converted a little to fit more with my regular troops purchased from GZG.



 The crews were original modified by the seller from orcs! I modified these further from the post-apocalyptic look to make the heads into visored helmets and remove any spikes from the armour.

The bikes each have four linked plasma cannons and the walker carries four auto-cannons. As you can see the legs don't really work as concepts, there are hydraulics where they wouldn't work and the top parts of the legs are mismatched. Despite this I still like the finished model, although I will find some armoured glass to protect the pilot in the future.


Picked these up from GZG back in September. I wanted to come up with a colour scheme that would fit with most environments so i went with grey. Seems a little boring, I could've let my imagination run. As for basing, well, who knows where these guys will end up, so I just did some rocky desert scrub type terrain. There are stacks more UNSC kit that GZG do and I'll explore that in the future. Anyway, four platoons of between 9 and 12 men. One heavy weapons platoon, one recce platoon, and two rifle platoons.


Each rifle platoon  consists of  four men with auto-rifles, two men with  heavy auto-rifles, a mini missile launcher and a sniper with auto-rifle and multi-mode sights.

The recce platoon has four men with auto-rifles ( one with the multi-mode sights), two men with heavy auto-rifles, one man with a mini-missile launcher and a ATGM missile launcher. Finally the commander works with a local liaison trooper, someone who knows the area, people and culture. In this case the liaison's armed with an old machine gun, basic but reliable.

Lastly, is the heavy weapons team. This incorporates the heavy weapons for the company and the overall company commander.



These heavy plasma cannons are clearly too large to be carried about by the troopers, so I shall be buying them some 'Mule' transports in the future. The platoon has three men with auto-rifles, two men with heavy auto-rifles, one man with a mini-missile launcher and the two plasma-cannon teams.

Wednesday, 7 May 2014

More figure painted up - aliens and some vehicles.

Here's a selection of pics of my latest units painted up.

 My Tracked Explorer to go with my survey team, dirty and weather beaten but with a full GSR and signal detection suite, on board lab and top of the range games station.



A liberated speeder chopped and armed by New Anglian troops for recce. Not great in rough terrain but fast across flat, open country. First hint of trouble its out of there. Mainly used as an armed hack by troops on shore leave when the local hospitality is unpredictable.






New Anglian recce team, fast unarmed trikes, great in rough going or for popping down town to pick up the squad takeaway on a Friday night




Supply sled, hover tech cargo carrier. Usual seen rusting in the corner of the tech stores covered in parts, but comes in handy for  moving  kit around behind the FEBA.  Completely unarmed, so has  an escort to protect supplies or wounded personnel.





Metal Dogs, look strangely similar to the jackal headed dudes from SG. Short range blast staves are a bit of a liability but these guys are resolute and rarely back down without a scrap. No one knows where they came from  but found here and there subject populations to slavery. These guys wander around barefoot so they must be hard as nails.







 Cybernetics gone wrong, these humanoids have all the weaknesses of a biological body and all the limitations of a hybrid bio-robotic brain. Dumb as rocks and lacking in empathy these former criminals are 're-purposed' by their society. Offered service instead of death, they have nothing to lose.







It's not going to be a great day if you run into a nest of these mo-fo's. Cunning, fast and almost impossible to spot when hiding, these ambush predators want only one thing - to get you pregnant. If you're not up for that then you're lunch. Buckle up soldier!





Thanks for looking

Friday, 24 January 2014

Sci-fi Wargames

Having recently purchased  some GZG and TheScene figures, I thought I'd go with a sort of UN concept.

Centred around human forces but maybe with alien units on peacekeeping and security missions throughout the known worlds. My good friend has purchased an opposable force, so hopefully we'll have some battles soon. Not that taken by  any of the commercially available rules I want a totally flexible but point costed set of rules that reflect warfare at all tech levels. so that I can field units of sword waving Martians against my Gundam.

Rules are at an early stage but are generic enough to enable any species to be reflected with any weapons / equipment. High tech options get very expensive. The game begins with blank movement 'blinds' following  your commanders  developing battle plan. Good commanders develop their battle plan more quickly and enable 'blinds' to go about their business. Spotting can be  carried out with sensors or specially trained troops and all troops have a spotting potential and an autospot capacity.

Anyway, here are my first units- UNSC Heavy Scouts adapted from The Scene figures.


The walker is meant to have a  post-apocalypse type crew. I  shaved his mohawk off and removed the spikes from his armour. If you inspect the legs you can see they wouldn't really work. One leg bends the wrong way and - like this- in the picture -  the walker would just topple over. Would have been better to have both legs  set as  the right one is (his right).


These are my scout bikers again, heads shaved and spikes removed. These bikes are definitely not designed for mobility - perhaps better for patrolling long straight highways.

And a shot of my new UNSC troops -


This is platoon command at the front  with Squad 1 behind. There are two squads each with six troopers, four SAW, one sniper, two grenade launchers and one plasma unit.


These are the SAWs


...and  these are these  squad support weapons, sniper, grenade launchers and flamer.


Above is the platoon commander with his AT launcher and the liason 


These are the two heavy blaster teams that support the platoon. So that's it for now with the UNSC until I find them some transport.